If we had gone for a different view point it would have been much harder to make the player feel in the thick of the action and actually defending this burrow.ĮscapeVektor was originally planned as the first part of a larger series. Blast ‘Em Bunnies throws you straight into the action and the whole screen is taken up by hordes of enemies chasing you down. The great thing about FPS games in general is the player automatically associates themselves with the lead character. What inherent advantages does utilizing a first-person perspective have over a more traditional overhead view in Blast ‘Em Bunnies? The first-person turret defense genre is a notably understated one. In some ways it harks back to Pop with waves of enemies to destroy while in others it takes from Spirit Hunters Inc with the motion controls and cartoon aesthetic. How does this apply to Blast ‘Em Bunnies?īlast ‘Em Bunnies in many ways encompasses everything we have learnt to date about making simple, easy to pick up games with plenty of depth and replayability. Nnooo’s design philosophy has always struck me as being focused on creating simple, easy to grasp experiences. The great thing about using both is players can use which they prefer or both at the same time! We have found that using the control pad for bigger movements which are finessed by the gyro can really help your aim! We are using the gyro controls on 3DS as well as the analogue control pad. I think we did really well with our AR implementation on Nintendo DSi considering that the machine didn’t have any gyroscopes. Since you couldn’t really implement proper motion controls in Spirit Hunters, will you be using gyro controls for the 3DS version of the game? We hope that this way players of all ages and sexes can buy into the goals and have fun defending their burrow! The idea is the bunnies you are defending your burrow against are in some way evil or infected and want to eradicate you and your family so you have had to invent a bunch of weapons to keep them at bay. We thought a lot about this and decided that if it were bunny vs bunny then it wouldn’t be so difficult for players to buy into than if the protagonist were say a fox or a human. Well bunnies are interesting as for everyone they are both cute and cuddly while also being pests for many farmers. Why shoot bunnies? Who would want to take out waves of such an adorable attacker?
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